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I bought every Playstation Handheld EVER!

I bought every Playstation Handheld EVER!

Table of Contents

The Pocket Station

Released in 1999 in Japan, the Pocket Station was marketed by Sony as a hybrid between a memory card for the PS1 and a digital personal assistant. The device was minuscule, with buttons that were not even labeled, likely due to their size. It had basic clock and calendar functions, as well as the ability to play games. To do this, content had to be downloaded from a compatible PS1 game, which was then inserted into the memory card slot.

Gameplay

The Pocket Station offered three different games, all in Japanese. Despite the limited hardware, the developers had managed to distill the platforming feel of Crash Bandicoot into a 2D top-down game with 32 pixel Whip. The device had a basic speaker at the back, producing classic 8-bit sounds.

Design

The Pocket Station was designed to be as small as possible, with the buttons being barely readable. Despite this, the device was surprisingly durable, withstanding the test of time. The device was also designed to be as intuitive as possible, with the developers managing to create a game that was easy to understand despite the limited hardware.

But also the Game Boy Advance and the DS.

The Pocket Station

The Pocket Station was a handheld console released by Sony in 1999, exclusively in Japan. Despite its limited release, it was a hit with gamers, selling just under 5 million units in its lifespan. The console featured a 33 kHz CPU, 2 KB of RAM, an LCD screen with 32×32 resolution, and 128 KB of storage. It was also equipped with an IR sensor, allowing for multiplayer capabilities with other Pocket Stations. This gave the device a playground appeal, similar to the Game Boy or Tamagotchi.

The PSP

The success of the Pocket Station laid the foundations for Sony’s next console, the PSP. Launched in 2005, the PSP was Sony’s first foray into the handheld market, which was dominated by Nintendo with the Game Boy, Game Boy Advance, and DS. Despite the competition, the PSP was a success, selling over 80 million units worldwide. It featured a 4.3 inch LCD screen, a 333 MHz processor, 64 MB of RAM, and a 32 MB video RAM. It also included Wi-Fi and Bluetooth connectivity, allowing for online gaming and media streaming.

The PS Vita

The PSP was succeeded by the PS Vita in 2011. The Vita featured a 5 inch OLED screen, a quad-core ARM Cortex-A9 processor, 512 MB of RAM, and 128 MB of video RAM. It also included Wi-Fi and Bluetooth connectivity, as well as a rear touchpad and dual analog sticks. The Vita was not as successful as the PSP, selling only around 15 million units worldwide.

The PlayStation TV

The PlayStation TV was released in 2013 as a microconsole, allowing gamers to play PS Vita, PSP, and PS One games on their television. The device featured a 1 GHz processor, 512 MB of RAM, and 128 MB of video RAM. It also included Wi-Fi and Bluetooth connectivity, as well as HDMI and USB ports. The PlayStation TV was not a success, selling only around 2 million units worldwide.

The Rise of Sony’s Handheld Console

The late 2000s saw the rise of Sony’s handheld console, the PlayStation Portable (PSP). With the success of Nintendo’s Game Boy Advance and the Nintendo DS, Sony had to come up with something unique to compete in the market. The PSP was their answer, offering console-quality gaming on the go.

The PSP Value Pack

Sony was serious about their mission to create a powerful, portable console, and they made sure to include a value pack with the PSP. The pack included a variety of goodies, such as a demo disc, a screen cleaning cloth, a pair of PSP earphones, a strap, a 32 MB memory stick Duo card, and a removable battery.

The Console Design

The design of the PSP was sleek and understated, and when it was turned on, it was like nothing else. The console featured two screens, a stylus, and 3D graphics, making it a powerful portable device.

The Games

The PSP had a wide variety of games available, from first-party titles such as Gran Turismo and God of War to third-party titles such as Grand Theft Auto and Metal Gear Solid. The PSP also had a wide variety of digital-only titles available for download from the PlayStation Store.

The Accessories

The PSP had a wide variety of accessories available, such as memory cards, carrying cases, and even remote controls. There were also a variety of third-party accessories available, such as game controllers and wireless headsets.

The Cutting Edge Display

The PSP boasted a 4.3 inch LCD display with a 24-bit color depth and 272p resolution, 128 times the number of pixels compared to the Pocket Station and significantly more than the DS. This was a remarkable feat for the time, and it was comparable to the first iPhones display, two years before its release.

Dual 333 MHz CPUs

The PSP was equipped with dual 333 MHz CPUs, providing eight times the performance of the Nintendo DS and 20000 times the performance of the Pocket Station. This enabled developers to create more complex and expansive games, making the PSP the obvious choice for gamers.

Universal Media Discs

Sony announced their new media format, the Universal Media Disc (UMD), which could hold 1.8 GB of data. This was a significant improvement over the 512 MB limit of the DS game cartridges, allowing developers to create more detailed and expansive games. The PSP also became one of the best portable movie players available.

Tactile and Physical Gaming

The PSP generation was exciting for many reasons, not least because of its tactile and physical nature. The PSP was equipped with a proper console controller, complete with an analog nub, making it a great choice for gamers who prefer a more traditional gaming experience.

The PSP Experience

The PSP was a revolutionary handheld gaming console, and I was privileged to have experienced it during its heyday. From the iconic UMD discs to the classic scratching sound of the disc being read, the PSP provided an immersive and exciting gaming experience. I remember the ritual of flicking open the back of the console and slotting in the UMD, followed by the sound of the disc being read. This was a sound that was music to my ears, and it was made even better by the fact that the PSP could also play movies. I recall the thrill of browsing the Blockbuster aisles for the perfect Friday night movie to watch on my PSP.

The Pocket Station

The Pocket Station was the predecessor to the PSP, and it was a much simpler device. It lacked the visual fidelity of the PSP, and the audio was also far inferior. However, the Pocket Station was still a great device, and it was a major step up from the Game Boy Advance. The Pocket Station was a great device, but it was clear that the PSP was a massive improvement.

The Quality of Life Improvement

The PSP was a major improvement over the Pocket Station, and one of the biggest improvements was the use of flash storage instead of discs. This meant that the loading times were much faster, and there was no more of the classic scratching sound. This was a massive quality of life improvement, and it was clear that people at the time were blown away by the PSP.

The PSP Games

The PSP games were also a major step up from the Pocket Station. The visuals were much better, and the audio was also miles ahead. The games had a much more immersive feel, and the scope of what could be done was much greater. I remember playing some of the classic PSP games and being absolutely slaughtered. It was clear that the PSP was a great device, and it was a great experience to have owned one.

The PSP’s Design

The PSP was designed with the PlayStation 2 in mind, and it shows. Its sleek, black design is reminiscent of its home console counterpart, and the analog stick was a major quality of life improvement over any other handheld that existed at the time. This made traversing big worlds much easier, and the console was well-received by gamers.

The PSP’s Price

Unfortunately, the PSP’s launch price of nearly $400 in today’s money was a major setback for Sony. This coincided with a devastating price drop from Nintendo to just $200, making it much more accessible to the average consumer. Sony tried to make up for this by releasing several hardware revisions over the PSP’s near decade lifespan, starting with the slim PSP 2000.

The PSP’s Games

The games available for the PSP were also a major factor in its success. Sony had some great titles, such as God of War: Chains of Olympus and Patapon, but they were no match for Nintendo’s Behemoth, Mario. Mario Kart was incredibly popular, and only one person needed to own the game for everyone to play.

The PSP’s Legacy

Despite the odds being stacked against it, the PSP was a success. It far surpassed Sony’s small town sales expectations and was a major player in the handheld gaming market. Its legacy lives on today, with the PlayStation Vita being its spiritual successor.

The Original Playstation Portable

The Playstation Portable (PSP) was first released in 2004, and it quickly became one of the most popular handheld gaming consoles of its time. It was a revolutionary device, offering gamers the ability to play console-quality games on the go. The original PSP was 23 mm thick and weighed 280 g, making it a bit bulky and heavy for a handheld device. Despite its size, the PSP was a powerful device, capable of delivering stunning visuals and audio.

The PSP Slim

In 2007, Sony released the PSP Slim, a slimmer and lighter version of the original PSP. The PSP Slim was 18.6 mm thick and weighed 189 g, making it much more comfortable to hold. It also featured a number of improvements over the original PSP, including the ability to output video to a TV via a special cable. This allowed gamers to play their PSP games on a larger screen, giving them a more immersive experience.

The PSP 3000/Slim and Light

In 2008, Sony released the PSP 3000, also known as the Slim and Light. This version of the PSP was even slimmer and lighter than the PSP Slim, measuring just 15.5 mm thick and weighing only 169 g. It also featured a number of improvements over the previous models, including a brighter screen and improved battery life. The PSP 3000 was Sony’s attempt to replicate the success of Nintendo’s DS Lite, which had become the bestselling handheld console at the time.

Themes and Customization

The PSP was also known for its extensive customization options. Players could change the look of their device by downloading and applying various themes. There were a wide variety of themes available, ranging from simple color schemes to more elaborate designs. Players could even create their own custom themes by using the PSP’s built-in theme creator.

The Evolution of the Playstation Handheld

The Playstation brand has been a mainstay in the gaming industry since its inception in 1994, and its handheld consoles have been no exception. Over the years, Sony has released a variety of Playstation handhelds, each one offering something unique and innovative. From the original Playstation Portable (PSP) to the PSP Go, gamers have been able to experience the power of Playstation on the go.

The Original Playstation Portable

The original Playstation Portable (PSP) was released in 2004 and was the first Playstation handheld to feature a built-in microphone and an anti-glare coating. It also featured a brighter screen with five times the contrast ratio of its predecessor. The PSP was a revolutionary console that allowed gamers to experience the power of Playstation on the go.

The Slim and Light

Sony followed up the original PSP with the Slim and Light model in 2007. This model was a significant improvement over the original, as it was much slimmer and lighter. It also featured a longer battery life and a more efficient processor. The Slim and Light was a great success and was the first Playstation handheld to sell in massive numbers.

The PSP Go

The PSP Go was released in 2009 and was Sony’s attempt to make the Playstation handheld as slim and light as possible. It was inspired by Sony’s Milo personal communicator and featured an incredibly robust and satisfying opening and closing mechanism. Unfortunately, the PSP Go did not sell in large numbers due to the fact that it was not designed with the same level of portability as its predecessors.

The PSP Go

The PSP Go was Sony’s attempt to break into the digital gaming market. It was a sleek, compact console that was nearly the size of the original PSP. Unfortunately, it was unable to play any physical media and gamers had to purchase all their games from the PlayStation Store. To compensate for this, Sony provided 16 GB of internal storage, which was enough for a few PSP games. However, the world was not ready for an all-digital gaming experience and the PSP Go was a commercial failure. Sony even attempted a Hail Mary promotion, offering 10 free games with the purchase of a PSP Go, but it was to no avail.

The PSP Street

In an effort to compete with the Nintendo DS, Sony released the PSP Street. This version of the PSP featured a matte finish and was significantly cheaper than the PSP Go. To reduce the price, Sony removed features such as stereo audio, brightness buttons, and Wi-Fi. Although the lack of Wi-Fi was a major drawback, most PSP users did not rely on it heavily.

The PSP: A Last Gen Console

The PlayStation Portable (PSP) was Sony’s last generation handheld console, released in 2004. Despite its age, the PSP was still a popular console, with a total sales number of 82 million. It featured a single stubby analog stick, a touch-sensitive back panel, six-axis motion control, front and rear cameras, face detection and head tracking, and small cartridges instead of large discs.

The PlayStation Vita: An Upgrade

In 2011, Sony released the PlayStation Vita (PSV), a revision of the PSP with improved features. It featured two more substantial analog sticks, full 3G connectivity, and a touch-sensitive back panel for an additional dimension of interactivity. The PSV also had six-axis motion control, front and rear cameras with face detection and head tracking, and small cartridges instead of large discs.

The Excitement of the PSV

The release of the PSV was highly anticipated, and when it eventually arrived, it did not disappoint. The hardware was every bit as spectacular as expected, and the additional features made it a must-have for any PSP fan. The two analog sticks, 3G connectivity, and touch-sensitive back panel all added to the console’s appeal, making it a worthy successor to the PSP.

The Price Cut

In order to make the PSV more appealing, Sony released a price cut in 2013. This was a smart move, but it came too late in the console’s life cycle for it to have a significant impact. Despite this, the PSV still managed to reach impressive sales numbers, and it remains a popular console to this day.

My Collection

In light of the PSV’s success, I decided to purchase every PlayStation handheld ever released. This included the original PSP, the PSV, and the PlayStation Portable Go. I now have a complete collection of PlayStation handhelds, and I’m proud to say that I’m one of the few people who can say they own every PlayStation handheld ever released.

It was so cool.

The PSP

The Playstation Portable (PSP) was a revolutionary handheld gaming device that was released in 2004. It featured a cheapish plastic construction, but was still considered to be quite premium in its day. It had a 4.3-inch 480×272 resolution display, and was powered by a 333MHz CPU and 32MB of RAM. It was a powerful device for its time, and was the first of its kind to feature a touch screen.

The PS Vita

The PS Vita was released in 2011 and was a huge leap forward in terms of handheld gaming technology. It featured a 5-inch 544p resolution capacitive multi-touch panel, and was powered by a quad-core ARM Cortex-A9 CPU and 512MB of RAM. This was a massive upgrade from the PSP, and was considered to be quite powerful for its time. It was also the first handheld gaming device to feature a touch screen.

Unboxing the PS Vita

Unboxing the PS Vita was an experience like no other. The solid metal button and unlock animation made it feel like a technological Behemoth. The anticipation of being able to reach inside and grab the device was palpable. It was a moment that will be remembered for a lifetime.

The Experience

The experience of using the PS Vita was truly remarkable. The graphics were crisp and vibrant, and the touch screen was incredibly responsive. The games were immersive and engaging, and the device was capable of running games that were on par with console titles. It was a truly revolutionary device that pushed the boundaries of what was possible with handheld gaming.

But then they would suffer from really bad frame rate drops.

The PSP: A Different Experience

The PSP was a unique experience, unlike any other handheld console. It was a console that paid close attention to the success of Smartphones at the time, and attempted to replicate it. The user interface was bouncy and filled with personality, and one of the most exciting features was the ability to have multiple applications open at once.

The PSV: An Ambitious Console

The PSV was marketed as a console with PS3 power on the go. Developers built their games accordingly, with ambitious and massive worlds. Unfortunately, the console could not quite handle the ambitiousness of the developers, and as a result, many games suffered from frame rate drops. Despite this, the clarity of the character models, buildings, and textures was a generation ahead.

Assassin’s Creed Liberation

Assassin’s Creed Liberation was the PSV’s equivalent of what was played on the PSP. The speakers were much better, and the clarity of the instrumentals was much higher. Despite the ambitiousness of the game, the console was able to handle the game well, and the frame rate drops were minimal.

The PlayStation Vita

The PlayStation Vita was Sony’s attempt to bring console-level gaming to the handheld market. With its powerful hardware, it promised to deliver the same level of gaming experience as its console counterparts. Unfortunately, the Vita failed to live up to its promise due to its poor frame rate and lack of developer support. Despite its shortcomings, the Vita still had some attractive features, such as the back touch screen, front and rear cameras, and a lower price point than the original PSP.

The Launch of the Vita

The launch of the Vita was met with much anticipation, as it was seen as a potential game-changer in the handheld gaming market. Sony had managed to secure exclusive titles from major franchises such as Uncharted, and pre-orders from core PSP fans were strong. However, the Vita failed to gain traction in the mass market, and its sales quickly dwindled.

The Failure of the Vita

The failure of the Vita was due to a number of factors. Firstly, the poor frame rate meant that the games were not as immersive as they could have been. Secondly, Sony failed to convince developers to adopt the Vita’s features, such as augmented reality, which meant that the console lacked the games to make it stand out. Lastly, the Vita was simply too expensive for the average consumer.

The Basse Console

The Basse console was Sony’s attempt to enter the handheld gaming market, and while the console itself was reasonably priced for its tech, the same could not be said for its proprietary Sony-made memory cards. With a 64GB card costing an extra $100, it was clear that Sony was attempting to recoup the costs of the console.

The Vita’s Poor Timing

The Vita was released in Japan in 2011, but didn’t hit the Western market until 2012. This was a major misstep, as it was beaten to the market by Nintendo’s 3DS, and by the time it was released, many potential users had already purchased new smartphones and were enjoying the novelty of gaming on them. Furthermore, the Vita was cannibalized by Sony’s other products, with the hype for the PS4 starting in 2012.

The Complicated Platform

The Vita was a complicated and expensive platform to develop for, and as a result, the stream of games followed. Sony attempted to revitalize interest in the Vita and correct for the effective tax on storage, but it was too little, too late. The Vita had already lost its footing, and with the attention shifting to the PS4, the Vita was doomed.

My Purchase

Despite the Vita’s shortcomings, I still decided to purchase every Playstation handheld ever released. I wanted to experience the full range of Sony’s handheld gaming offerings, from the original Playstation Portable to the Playstation Vita. I’m glad I did, as I was able to appreciate the evolution of Sony’s handheld gaming consoles and the unique features of each console.

The PS V Slim

The PS V Slim was a fairly predictable release from Sony, with the main feature being its own internal storage of 1GB. This was a welcome addition, as it meant that users no longer had to purchase a memory card for the console. However, the downside of this was that the internal memory became inaccessible once an external memory card was used. This rendered the internal storage completely useless. Despite this, the PS V Slim was still a popular choice due to its slim design and 40g weight reduction.

The Screen

The console’s prized OLED display was swapped out for a less impressive LCD screen, which had a negative impact on the quality of the visuals. This was a major factor in the low sales figures of the console, with Sony ceasing to release sales data after a while. It is estimated that only 16 million PS V Slims were sold in total, which caused Sony to be in a difficult position. On one hand, investing millions into creating games for the console would be a waste of money due to the low sales figures. On the other hand, if Sony did nothing and allowed the console to die, it would damage the trust in their future consoles.

The Pivoting of the Playstation Vita

Sony’s Playstation Vita (PSV) was initially intended to be a major platform, but the company soon realized that its success would depend on the number of people who bought it. As a result, Sony decided to pivot the Vita away from being a major platform and towards being the recommended companion for the PS4. This move was accompanied by an initiative to get as many lower budget, smaller developer-made games as possible on both the Vita and the PS4. The Vita’s portability and hardware made it the perfect platform for these games, and many people still use it to this day.

The Playstation TV

Before the Vita died out, Sony released one more revision of the handheld – the Playstation TV (PSTV). This device was essentially a Vita without a screen or controls, and it was meant to be connected to the PS4 controller. This was confusing, as people who had a PS4 controller probably had a PS4, and thus had no need for a PSTV. The device could play games and watch movies, but the quality of the movies was lower than that of the PS4, and the games were not designed with the portable form factor and controls in mind.

The Playstation Portal

The Playstation Portal is the newest addition to Sony’s Playstation family, and it is a beast of a handheld. With a 4x resolution of the already crisp PSV, the screen is one to one with the Playstation 5. It also features the same adaptive triggers that can let you feel tension and catch. Clearly, this product was designed as a way to repackage the PSV’s proposition in order to shift more units of the hardware that had already been manufactured.

The Price

The Playstation Portal is priced very generously, making it an attractive option for Playstation fans. Sony has also tried to borrow some of the features that made the Wii so successful, such as the way they frame the social features. However, these features never took off in the same way.

Compatibility

Unfortunately, the Playstation Portal is not compatible with all PSV games. If one tries to load up the same Assassins Creed Liberation game that was played on the PSV, it will not open as it is not supported. This is due to the fact that it requires some of the core PSV hardware to function.

A Decade of Retreat

The writing was on the boardroom wall for Sony, and as far as handhelds were concerned, it said “don’t bother”. As a result, Playstation fans retreated back into their living rooms for a decade, with Sony focusing all its efforts on the home console front.

A New Era

However, with the introduction of the Playstation Portal, a completely new kind of handheld is now available. This device is worlds apart from Sony’s other handhelds, and it is sure to revolutionize the way Playstation fans play their favorite games.

The Dream Console

The PlayStation 5 is a revolutionary console, offering gamers the ability to stream games from their console to a handheld device. This concept has been met with mixed reactions, with some gamers questioning the need for such a device. However, for those looking for a truly unique gaming experience, the PlayStation 5 handheld could be the perfect fit.

Testing the Device

Having the opportunity to test the device first-hand was an exciting prospect. Upon pressing the power button, a portal opened up, connecting the device to the PlayStation 5. The home screen was almost indistinguishable from a traditional handheld console, with the text crystal clear.

Comparing the Device to Traditional Handhelds

The PlayStation 5 handheld was compared to the PlayStation Vita, a traditional handheld console. It was immediately evident that the PlayStation 5 handheld was three generations ahead of the Vita, with the latency between joystick movement and character movement being almost non-existent.

The

The PlayStation 5 handheld is a revolutionary device, offering gamers a unique gaming experience. With the latency between joystick movement and character movement being almost non-existent, the device offers a gaming experience that is almost indistinguishable from a traditional handheld console. For those looking for a truly unique gaming experience, the PlayStation 5 handheld could be the perfect fit.

The Appeal of Handhelds

Handheld gaming consoles have always had a special appeal to gamers. They offer a unique sense of freedom and portability that no other gaming console can provide. With the advent of the PlayStation 5, many gamers have opted to stick with their traditional consoles, but for some, the allure of handhelds is too strong to ignore.

The PlayStation Handheld Range

The PlayStation range of handhelds has been around since the mid-90s and has seen several iterations over the years. From the original PlayStation Portable (PSP) to the PlayStation Vita, each handheld has offered something unique to gamers. Recently, Sony released the PlayStation 5 Remote Play, which allows gamers to stream their PS5 games to their handhelds.

The Benefits of Remote Play

Remote Play offers a range of benefits to gamers. Firstly, it allows gamers to play their favourite PS5 games on the go. Secondly, it eliminates the need for a separate console, as gamers can simply stream their games from their PS5 to their handhelds. Thirdly, it eliminates the need for additional hardware, such as a controller, as gamers can use their handhelds to control their games. , it eliminates the need for a TV, as gamers can play their games on the go.

The Drawbacks of Remote Play

Despite its many benefits, Remote Play does have some drawbacks. Firstly, there is the issue of latency, as the connection between the PS5 and the handheld is not always perfect. Secondly, the quality of the games can suffer, as the resolution can be reduced in order to reduce latency. , the lack of support for Bluetooth headphones can be an issue, as gamers are limited to Sony’s own headphones.

The Appeal of Handhelds Remains

Despite the drawbacks of Remote Play, the appeal of handhelds remains. For some, the sense of freedom and portability that they offer is too strong to ignore. Furthermore, the ability to play PS5 games on the go is an attractive proposition for many gamers. , the ability to use a handheld as a controller is a great feature that adds to the appeal of handhelds.

My Decision to Buy Every PlayStation Handheld

Given the appeal of handhelds, I decided to take the plunge and purchase every PlayStation handheld ever released. From the original PSP to the latest iteration of the PlayStation Vita, I now have a collection of handhelds that I can use to play my favourite PS5 games on the go. I am now able to experience the freedom and portability that only handhelds can provide, and I am looking forward to exploring the world of PlayStation on the go.

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The Pocket Station was Sony’s first foray into the handheld gaming market. Despite the limited hardware, the developers managed to create a device that was intuitive and easy to use, with games that were surprisingly enjoyable. The device may be small and limited, but it is a testament to the creativity of the developers and the ingenuity of Sony.

Sony has been a major player in the handheld market since the release of the Pocket Station in 1999. While the device was only released in Japan, it was a hit with gamers and laid the foundations for Sony’s next console, the PSP. The PSP was a success, selling over 80 million units worldwide, and was followed by the PS Vita in 2011. The Vita was not as successful, selling only around 15 million units worldwide. Sony’s last attempt at a handheld console was the PlayStation TV, which was released in 2013 but only sold around 2 million units.

The PSP was a powerful and versatile handheld console that offered console-quality gaming on the go. With a wide variety of games and accessories available, the PSP was a great addition to the PlayStation family.

The Playstation Portable was an incredibly popular handheld console, and it paved the way for the modern gaming handhelds we have today. The PSP was a revolutionary device, offering gamers the ability to play console-quality games on the go. It was also known for its extensive customization options, allowing players to customize their device with a variety of themes and designs. The PSP was a major success for Sony, and it remains a beloved console to this day.

The Playstation handhelds have come a long way since the original PSP. Each model has offered something unique and innovative, and has pushed the boundaries of what is possible with portable gaming. From the original PSP to the PSP Go, Sony has consistently delivered quality gaming experiences on the go.

Sony’s foray into the digital gaming market with the PSP Go was a failure. However, they were able to reduce the price of the PSP Street to compete with the Nintendo DS. Despite the lack of features, the PSP Street was a popular console and was the last of the PlayStation handhelds before the next generation of consoles was released.

The PS Vita was a revolutionary device that pushed the boundaries of what was possible with handheld gaming. It featured a powerful processor and a stunning 5-inch capacitive multi-touch panel, and was capable of running games that were on par with console titles. It was a truly remarkable device that will be remembered for a lifetime.

The PSP and PSV were two unique handheld consoles that offered different experiences. The PSP was a console that paid close attention to the success of Smartphones at the time, while the PSV was marketed as a console with PS3 power on the go. Despite the ambitiousness of the developers, the PSV was able to handle games such as Assassin’s Creed Liberation well, with minimal frame rate drops.

The PlayStation Vita was a promising console that ultimately failed to live up to its potential. Despite its attractive features, the Vita was unable to overcome its technical shortcomings and lack of developer support. As a result, the Vita was unable to gain a foothold in the handheld gaming market and was eventually discontinued.

The PS V Slim was a popular console due to its slim design and weight reduction, however, the decision to swap out the OLED display for an LCD screen had a negative impact on the sales figures. Sony was left in a difficult position due to the low sales figures, as investing in games for the console would be a waste of money and allowing it to die would damage the trust in their future consoles.

Sony’s Playstation Vita and Playstation TV were two revisions of the handheld console that had different purposes. The Vita was designed to be a companion to the PS4, while the PSTV was meant to be a media box. Despite their differences, both devices had their own advantages and were used by many people.

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